Nethack-a-Day

Nethack, one day at a time.

Turn 279 - July 19, 2014
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│                                          │···········<a staircase up│                        │
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│                                                    #                           │
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│                                                      #                         │
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│                                                        da dog or other canine (tame little dog called Lulu, leashed to you)                       │
│                                                        #@a human or elf (human tourist called Cody)#                     │
│                                                        ###                     │
│                                                                                │
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│Cody the Rambler            St:16 Dx:10 Co:16 In:11 Wi:8 Ch:15  Neutral         │
│Dlvl:2  $:393 HP:12(12) Pw:2(2) AC:9  Xp:1/17 T:279 Satiated [I] Weapons
 a - 29 +2 darts (in quiver)
 o - a pole sickle (weapon in hands)
 t - 11 runed arrows
 Armor
 l - an uncursed +0 Hawaiian shirt (being worn)
 p - a +0 slippery cloak (being worn)
 Comestibles
 b - 3 uncursed food rations
 c - 2 uncursed fortune cookies
 d - an uncursed tin of newt meat
 e - an uncursed pancake
 f - an uncursed slime mold
 h - an uncursed egg
 i - 2 uncursed tripe rations
 q - a slime mold
 Scrolls
 k - 4 uncursed scrolls of magic mapping
 Spellbooks
 r - a wrinkled spellbook
 s - a glittering spellbook
 Potions
 j - 1 uncursed potion of extra healing
 Rings
 g - a brass ring
 Tools
 m - an expensive camera (0:32)
 n - an uncursed credit card
 u - a leash (in use)
 (end) 
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Commands Issued:
  1. n - move diagonally down and right
“They say that talking to yourself is a sign you're going crazy,” Cody continued. “And making any noise that you don't have to probably is a bit crazy. But from what I've seen, it's the ones that don't talk at all that are the craziest.” He was rather proud of that bit of rationalization. Around him, he felt more than saw the corridor opening up as he stepped forward.
Other factors outside a monster's level can contribute to the amount of experience they yield when they are vanquished. Naturally, these factors almost always give the monsters attributes that make them more difficult to kill.