Nethack-a-Day

Nethack, one day at a time.

Turn 277 - July 17, 2014
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│                                          │···········<a staircase up│                        │
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│                                                    #                           │
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│                                                      da dog or other canine (tame little dog called Lulu, leashed to you)                         │
│                                                      #@a human or elf (human tourist called Cody)#                       │
│                                                        #                       │
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│Cody the Rambler            St:16 Dx:10 Co:16 In:11 Wi:8 Ch:15  Neutral         │
│Dlvl:2  $:393 HP:12(12) Pw:2(2) AC:9  Xp:1/17 T:277 Satiated [I] Weapons
 a - 29 +2 darts (in quiver)
 o - a pole sickle (weapon in hands)
 t - 11 runed arrows
 Armor
 l - an uncursed +0 Hawaiian shirt (being worn)
 p - a +0 slippery cloak (being worn)
 Comestibles
 b - 3 uncursed food rations
 c - 2 uncursed fortune cookies
 d - an uncursed tin of newt meat
 e - an uncursed pancake
 f - an uncursed slime mold
 h - an uncursed egg
 i - 2 uncursed tripe rations
 q - a slime mold
 Scrolls
 k - 4 uncursed scrolls of magic mapping
 Spellbooks
 r - a wrinkled spellbook
 s - a glittering spellbook
 Potions
 j - 1 uncursed potion of extra healing
 Rings
 g - a brass ring
 Tools
 m - an expensive camera (0:32)
 n - an uncursed credit card
 u - a leash (in use)
 (end) 
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Commands Issued:
  1. n - move diagonally down and right
Glancing over his shoulder, Cody could still make out the light from the last room. He kept it to a mere glance, though -- barring secret doors or use of the staircase, nothing could sneak up on him from behind. "Or invisibility, I suppose," he said to himself. "Or teleportation. Phasing. Dimensional travel. A corridor I missed." Cody considered backing along the passageway for a brief moment, then regretfully discarded the idea.
Gaining an experience level will increase the difficulty of all monsters generated in the dungeon. The difficulty of monsters you encounter in the game is determined by the combination of your experience level and current dungeon level.